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Game Engine Framework for the D programming language

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see https://github.com/john-chapman/im3d

triggering an event should only schedule it and at a central uniform place in the main loop they get fired

enhancement

this enables for: - merging vs and fs in one - support includes - unique program names

feature

right now this is horrably slow brute force implemented using recursive scenegraph processing, see `gatherAllComponents`in scenegraph

enhancement

the one we use is huge i guess its a debug built

enhancement

otherwise no unity user would ever be able to use UE

feature

``` i have a weird problem that boils down to: how do i found out why/where dmd tries to call a class constructor at compile time. any ideas ? the...

bug