unecht
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Game Engine Framework for the D programming language
see https://github.com/john-chapman/im3d
triggering an event should only schedule it and at a central uniform place in the main loop they get fired
this enables for: - merging vs and fs in one - support includes - unique program names
right now this is horrably slow brute force implemented using recursive scenegraph processing, see `gatherAllComponents`in scenegraph
otherwise no unity user would ever be able to use UE
``` i have a weird problem that boils down to: how do i found out why/where dmd tries to call a class constructor at compile time. any ideas ? the...