extrawurst
extrawurst
**Describe the bug** Adding libraries to include into the build will prepend them with `Library/ScriptAssemblies/` but when running an actual PlayerBuild the generated assemblies that we want to be manipulated...
Currently we can not list the available remotes, add, rename or remove them. From the `BranchListPopup` we should allow opening a popup that provides that functionality. Mockup of this popup:...
based off of #1959 * we need to work [upstream](https://github.com/ratatui-org/ratatui/issues/961#issuecomment-1954699037) first so we can update to a ratatui that does not adds back the `syn 1.x` dependency * then update...
currently signing does not apply to tags. ``` If you have a GPG private key set up, you can now use it to sign new tags. All you have to...
right now we show a `edit [e]` cmd for any file at any revision in file tree views. but we only open the file as it is currently on disk....
see changelog: https://github.com/slembcke/Chipmunk2D/blob/master/VERSION.txt
maybe i am not getting it, but running glfw in my own applications on osx works. but `dub run dchip:demo`gives: ``` Building dchip:demo 0.1.1 configuration "application", build type debug. Compiling...
so that dub does not complain about it having to use the deprecated ~master version scheme
this was added in https://github.com/bevyengine/bevy/pull/10735