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compare gdnative rust based physics against Godot built-in physics

Godot vs. Rapier

Rapier is an open source physics framework written in Rust.

This project pits godots built-in physics against Rapier. It uses godot-rust to integrate rustcode in godot using gdnative.

demo

note: Godots built-in physics has an open issue for the instability when stacking a lot of rigid bodies: https://github.com/godotengine/godot/issues/2092

WebGL

finally the webgl export of godot games using gdnative rust works (see the whole conversation)

demo: https://extrawurst.github.io/godot-vs-rapier/