extrawurst

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may be fixed by https://github.com/bevyengine/bevy/pull/16557 already

What was the original behviour in mod_picking?

more info on OSC52 here: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Operating-System-Commands

I just looked for a similar issue for what I wanted to post and bullet 3 is exactly that. I am using TB for a custom game+engine and setting TB...

@kduske Considering that this issue is 7 years old maybe we can split out point 3 as for custom games like mine this would be the lowest-effort-highest-impact one?

All that does is open the games folder, right? so its just helping to not have to find it via terminal. it still makes it hard to register a game...

Sounds reasonable, I am not using helix but I am open to take a PR for it

running the same code on ios simulator gives slightly more output: ```ignore Missing downlevel flags: DownlevelFlags(INDIRECT_EXECUTION | BASE_VERTEX | CUBE_ARRAY_TEXTURES | COMPARISON_SAMPLERS) The underlying API or device in use does...

ok i found the tinyest reproducer: ```rust use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } fn setup(mut commands: Commands, asset_server: Res) { commands.spawn(Camera2d); // only difference to...