inventory-system
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Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.
The idea is to add an option to the item to be active if this item has grid information with X and Y and Z option (Z for an inventory...
these pages are blank: https://github.com/expressobits/inventory-system/wiki/Inventory-Database
@k25961918 Request from discussion #78
Adding a "Getting Started" page to the wiki would make it much easier to understand how this addon works and how to set it up. The example repo helps, but...
Reference API GDExtension - [x] Crafting - [x] CraftStation - [x] CraftStationType - [x] Hotbar - [x] Inventory - [x] InventoryDatabase - [x] Item - [x] ItemCategory - [x] ItemDefinition...
Add option of a node to drag items like in the long dark
Hi, I'm trying to follow the tutorial to setup a system for my 2d game but noticed the "Recreate Slots on Ready" tickbox shown in the tutorial doesn't exist when...
Im trying to follow the "tutorial" in the wiki, but when you get to "add item to inventory" part of it https://github.com/expressobits/inventory-system/wiki/Inventory-Node#Add-items-to-inventory you're thrown the error `` Parse Error: Parse...
Use minetest for example > - Loot from the `default` mod is registered here, > -- with the rest being registered in the respective mods > > dungeon_loot.registered_loot = {...