inventory-system
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Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.
failed following wiki install instructions, if I#m missing a step might this be included on the wiki? Godot Engine v4.2.2.rc2.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors. modules/gltf/register_types.cpp:63...
As the title goes, I think an item description is a common enough field that it warrants being included in the default properties such 'Item Name' and 'Icon'.
Item Categories should have a section to add 'Custom Properties' to. The reasoning for this is to automate the creation of custom properties for each item. Instead of manually adding...
Hi! I've been playing around with a multiplayer Godot example ( https://github.com/warsang/Godot-multiplayer ) and have a little tree node that when hit a bunch of times ("right_click" when close to...
I'm creating a mobile game and I need slots to be selected using clicks rather than the mouse wheel.
Create a 2D example with all the structure that is in the 3D example including: -> Personal inventory -> Loot inventory -> Pick up items -> Drop items - [...
Create an example where leaving the game and returning, the chest (loot) continues with the items from the last game. You can follow the example of FPS_demo to extend it.