inventory-system
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2D Example
Create a 2D example with all the structure that is in the 3D example including: -> Personal inventory -> Loot inventory -> Pick up items -> Drop items
- [ ] The example must reuse the items from the FPS example, but recreating the database and putting in place of dropped_item and hand_item 2d scenes that represent the item in the 2D dimension.
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[ ] Must create a player with interactions with 2D versions to open loots and pick up items (Maybe because of proximity)
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[ ] Add example in 2D folder in the project demo
Notes:
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It should reuse the entire FPS UI, with no need to change scenes or codes.
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Use some top-down example, reference some godot demo project. https://github.com/godotengine/godot-demo-projects/tree/master/2d
plz assign me to this issue , i want to contribute to this issue . i am a completely newbie plz guide me for what i have to do.
Perfect, I assign you this task, it's good if you are a beginner, so it can be clear which points the inventory system is not intuitive for new users.