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Modular Character Controller for Godot 4. Includes FPS version with headbob and camera movement. (Walk, Crouch, Sprint, Swim and Fly Mode).

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Is there a step by step tutorial on how to use it? In Examples it says "the Player scene" as if I should know what it is. I downloaded, instantiated...

"https://github.com/expressobits/character-controller/archive/refs/heads/main.zip" just downloads character-controller-main as an empty 200 byte zip.

I cannot get the plugin to work on godot 4.1 c#. Tried all the suggested fixes on Godot forum like renaming the scripts to lowerCase, build, reload. Set Language back...

Please provide a way to reset the player, i.e. to set a provided position and look vector, cancel all abilities, and cancel all momentum. Use cases: * Teleporting the player...

The current CharacterController3D requires constant updating when adding new features. This proposal proposes to update the behavior in favor of a more dynamic approach. ___ ## Signals Instead of individually...

- [ ] Extend the character controller - [ ] Create new movement AbilityMovement3D - [ ] Add addon to your scene

documentation
good first issue

enhancement
good first issue

Create a third person example with pure character controller script, showing differences between two scripts and addon modularity.

documentation
good first issue
demostration

i put the fps controller scene into my main scene. I pressed play but nothing was happening.