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[avatars] vrm support

Open jam10o-new opened this issue 3 years ago • 2 comments

the vrm spec includes physics, shaders, and a standard humanoid rig and it's standard behaviours - it is for all practical purposes a set of gltf extensions.

unfortunately there appears to be no rust library implementing the vrm spec yet 😅

jam10o-new avatar May 19 '22 19:05 jam10o-new

Ideally we do this via a custom extension mechanism for the gltf crate: https://github.com/gltf-rs/gltf/issues/231. But for now I'm happy to just fork it and add each extension we need one by one.

expenses avatar May 19 '22 20:05 expenses

Started in #26.

expenses avatar Jun 21 '22 13:06 expenses