mateversum
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[avatars] vrm support
the vrm spec includes physics, shaders, and a standard humanoid rig and it's standard behaviours - it is for all practical purposes a set of gltf extensions.
unfortunately there appears to be no rust library implementing the vrm spec yet 😅
Ideally we do this via a custom extension mechanism for the gltf crate: https://github.com/gltf-rs/gltf/issues/231. But for now I'm happy to just fork it and add each extension we need one by one.
Started in #26.