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Exokit WebXR engine for the browser

Results 24 exokit-web issues
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Makes Exokit use A-Frame's canvas, likely needs GL debugging to work correctly.

Adds an initial service worker cache; this should primarily help optimize our proxy hits. Additionally, it sets the stage for Exokit Web to be used in a PWA.

This refactors some of the Exokit Web registration code to work with the new conditional include in the [exokit multiplayer demo](https://github.com/exokitxr/multiplayer).

Add URL entry so that arbitrary URLs can be tested.

It'd be nice if I could fly in first person mode by holding down RMB while moving around with WASD like in Mozilla Spoke or Unity

enhancement

https://janusvr-examples.github.io/desert/ ![unknown](https://user-images.githubusercontent.com/6926057/70400982-86f65e00-19fb-11ea-9e26-63b87b6f8fbd.png)

The root Exokit Web context hijacks things like `fetch` and `XMLHttpRequest` to rewrite the URL to proxy through the service worker. This is not happening for scripts loading as a...

bug

Babylon.js does not auto-enter on web.exokit.org anymore, most likely due to a change on the example page and the `sw.js` not handling it gracefully.

bug

It looks like Cryptovoxels will not dynamically load more chunks just by the player walking; it only works via teleport. Therefore it does not gracefully handle the Exokit Web case,...

bug

Repro: - Open A-Painter `xr-iframe` - Use middle mouse button to teleport in 2D - Note the controllers do not the HMD anymore.

bug