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WebXR immersive console emulator w/ Retroach, Javascript, and WASM

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Tried to load Super Mario 64, and the public instance hung due to failing to acquire a possibly unnecessary resource ``` three.js:22065 THREE.WebGLRenderer 94 libretro.js:983 Uncaught TypeError: context.createVertexArray is not...

```$ node . http://emukit.webmr.io THREE.WebGLRenderer 94 [XmlHttpRequest] Direct file system constructor usage is deprecated for this file system, and will be removed in the next major version. Please use the...

This is needed for [Exokit's reality tabs](https://github.com/webmixedreality/exokit). Essentialy we need to listen for [`vrdisplayactivate`](https://developer.mozilla.org/en-US/docs/Web/Events/vrdisplayactivate).

We try to get the game scale mostly correct but it would be nice if users could adjust that per-game, or in-game. We could do it on load, with a...

A lot of games use a 2D overlay really close to the camera to draw UI and dialog an such. But there are super small and very annoying to interact...

The Vive wands are annoying for pressing things. We could use the pad touch state instead to make it more bearable.

- [ ] PS4 (DxInput support: https://github.com/Jays2Kings/DS4Windows/releases) - [ ] Xbox

I cant get the live site working on my oculus, pc, or anything, The website shows a stretched image of a cartridge, And there's no way to select a file.

I got past the bios download problem with emuparadise no longer providing the file, providing it myself as an asset and it progressed to attempting to load the pcsx libretro...