intellij-gdscript
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Godot Engine and GDScript support plugin for IntelliJ based IDEs
Plugin version: ```0.34.6``` IDE version: ```IC-222.4167.29``` Exception: ```java.lang.NullPointerException: Cannot invoke "com.intellij.openapi.vfs.VirtualFile.getPath()" because the return value of "com.intellij.openapi.vfs.VirtualFile.getParent()" is null``` Stacktrace: ```text java.lang.NullPointerException: Cannot invoke "com.intellij.openapi.vfs.VirtualFile.getPath()" because the return value of...
Plugin version: ```0.35.0``` IDE version: ```WS-232.9921.42``` Exception: ```java.lang.NullPointerException: Cannot invoke "com.intellij.openapi.vfs.VirtualFile.getName()" because the return value of "com.intellij.openapi.vfs.VirtualFile.getParent()" is null``` Stacktrace: ```text java.lang.NullPointerException: Cannot invoke "com.intellij.openapi.vfs.VirtualFile.getName()" because the return value of...
Plugin version: ```0.35.0``` IDE version: ```IU-232.9559.62``` Exception: ```java.lang.NullPointerException: Cannot invoke "com.intellij.openapi.vfs.VirtualFile.getPath()" because the return value of "com.intellij.openapi.vfs.VirtualFile.getParent()" is null``` Stacktrace: ```text java.lang.NullPointerException: Cannot invoke "com.intellij.openapi.vfs.VirtualFile.getPath()" because the return value of...
Plugin version: ```0.34.6``` IDE version: ```IU-223.7571.182``` Exception: ```java.lang.NullPointerException: Cannot invoke "com.intellij.openapi.vfs.VirtualFile.getPath()" because the return value of "com.intellij.openapi.vfs.VirtualFile.getParent()" is null``` Stacktrace: ```text java.lang.NullPointerException: Cannot invoke "com.intellij.openapi.vfs.VirtualFile.getPath()" because the return value of...
Hello there. I'm trying to know if it does work in Rider?. If so, how to configure it? I cannot find the way to do it.
Godot 4 introduced lambda expressions with in-place `return` keyword. For example: ```text var positive_numbers = numbers.filter(func(x): return x >= 0) ``` This code causes false-negative error on `return` keyword.
In Godot 3 there was clear distinction between classes (Vector2 ,Node) and singletons (Input) which had only static methods. Godot 4 introduces static methods for non-singleton classes. It's not supported...
Plugin version: ```0.32.0``` IDE version: ```PC-222.4167.33``` Exception: ```com.intellij.diagnostic.PluginException: The default implementation of method 'getId' is deprecated, you need to override it in 'class run.RunConfigurationFactory'. The default implementation delegates to 'getName'...
``` com.intellij.diagnostic.PluginException: The default implementation of method 'getId' is deprecated, you need to override it in 'class gdscript.execution.RunConfigurationFactory'. The default implementation delegates to 'getName' which may be localized, but return...