iqm-exm
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IQM & EXM model format specs, Blender exporter, and LÖVE loader.
logging so i don't forget: this might cause inconsistent exports between 2.92 and 2.93+ https://developer.blender.org/D10956
parsing json is very slow, a hassle to do when using a language that doesn't provide it (i.e. C, C++), and inflates file sizes. need to think about an efficient...
figured I'd leave an issue up about this: future features wishlist. implementation details not required. feedback/ideas are very much welcome, and everything is valuable. I intend for this format to...
IQE was kind of a bad idea (never quite matched the binary format, tons of extra export code, another format to support entirely...), but being able to inspect files in...
sample models other than cthulhu from the love3d-demos repo would be helpful for people implementing support for the format who need something to test against.
iqm's spec leaves some ambiguity which needs to be cleared up, especially by leaving the coordinate system unspecified (i.e. "use blender's"). exm should actually specify that it uses blender's z-up....
the entire export params nonsense needs to be gutted and switched with NLA, as it is actually designed for animating. unsure how to handle looping flag (magic names?) also, when...