Excalibur
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lastWorldPos should update when camera moves under pointer
Steps to Reproduce
Move camera underneath a non-moving pointer, check the lastWorldPos is not updated.
Expected Result
lastWorldPos should match the reality of the current pointer, camera and game world.
Actual Result
lastWorldPos is only updated on pointer move
Environment
- browsers and versions:
- operating system:
- Excalibur versions:
- (anything else that may be relevant)
Current Workaround
Use pointer.lastScreenPos with screen.screenToWorldCoordinates.
https://excaliburjs.com/api/class/Screen/#screenToWorldCoordinates
This issue hasn't had any recent activity lately and is being marked as stale automatically.