robust_physical_perturbations
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how to get the masks?
hello, thanks for the awesome work! but i still have the question, how do u get the masks like mask_l1loss_uniform_rectangles.png? i look through the code but didn't find there are code to acquire the mask...
thanks for you any help!
According to the paper, in order to generate a mask such as the one shown in "mask_l1loss_uniform_rectangles.png", we run an l1 attack on the entire sign. Afterwards, we examined the resulting perturbation and then create a mask, which on focused on some of the areas with the most change. The amount of white area is user defined.
Afterwards, we examined the resulting perturbation and then create a mask, which on focused on some of the areas with the most change.
According to the paper, in order to generate a mask such as the one shown in "mask_l1loss_uniform_rectangles.png", we run an l1 attack on the entire sign. Afterwards, we examined the resulting perturbation and then create a mask, which on focused on some of the areas with the most change. The amount of white area is user defined.
thanks for your answer!! emmm....so may i understand the position of white area is not computed through code, it just depends on empiric of user?