directx-d
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[DISCONTINUED] DirectX bindings for D
This was written with automatic translation I had trouble with d2d1.d's RenderTarget.DrawLine not working On a whim, I deleted this(this) {} of D2D_POINT_2F in d2dbasetypes.d Then it worked
For not building everything, I'm going to add: ```d version(Direct2D_1) version(Direct2D_1_1) ``` And friends. As I'm only using a subset of directx, I believe this makes sense for me
When you run this app you have about a 50% chance to see the text rendered using DrawTextLayout lol, I'm so lost, this is a hideous bug. Works every time...
New example for SDL integration. hello_triangle fixed. Fixed problem that made D3DReflect not work on newer sdk
After opening my issue, I saw there was a `[DISCONTINUED]` label in the repo description. Why was it discontinued? Do you have a recommendation for another library or did you...
It seems pixel shader doesn't run, need to investigate.