MW5HOTAS
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A tool and guide to assist configuring HOTAS controllers in Mechwarrior 5
MW5HOTAS
A tool and guide to assist configuring HOTAS controllers in Mechwarrior 5
It will allow you to use any DirectInput compatible devices with MW5
Reference link to PGI's HOTAS Remapping Documentation
Step 1 - Install the vJoy device driver
vJoy is a virtual joystick emulator that will create a software-controller fake joystick on your system We will be setting up MW5 to ignore all your physical sticks and instead take input from only the virtual vJoy stick. Software will then be used to take input from your physical HOTAS devices and route it to the vJoy stick
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Install vJoy from http://vjoystick.sourceforge.net/site/index.php/download-a-install/download
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Reboot after installing vJoy
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Start > Configure vJoy
Configure it like this:
Reboot if required
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Open the vJoy Monitor
Start > vJoy Monitor

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Verify that vJoy is working
Open the vJoy feeder
Start > vJoy Feeder (Demo)

Drag sliders around, you should see the vJoy monitor update accordingly
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Verify that windows can see the vJoy stick and that it updates OK
Start > joy.cpl
Double click the "vJoy Device" entry in the Game Controllers window

Drag sliders in the vJoy Feeder, then click on the
vJoy Device Propertieswindow, you should see the state change.
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vJoy is now installed and working OK, CLOSE THE vJOY FEEDER WINDOW
Step 2 - Create a new MW5 HOTASMappings.Remap Settings file using the MW5HOTAS tool
The MW5HOTAS tool creates a custom HOTASMappings.Remap file that tells MW5 to ignore all the input coming from your physical sticks and instead only take input from the vJoy stick
- Download a release of MW5HOTAS from the releases page.
DO NOT use the green "Clone or Download" button on this page! - Unblock the zip
Right-click the zip, select properties, and check theUnblockbox in the bottom right corner if it exists
- Unzip the zip to a folder of your choice
- Plug in all the sticks you wish to use with MW5
- Run
MW5HOTAS.exe, you should see something like this:
You should see one line per device that you had plugged in (eg above, I have 3 devices - WootingTwo,T.16000MandTWCS Throttle) - Hit ENTER to exit, then open the folder where your MW5 settings file is located
AppData\Local\MW5Mercs\Saved\SavedHOTAS - Back up your old
HOTASMappings.Remapfile - Copy the
HOTASMappings.Remapfile thatMW5HOTAS.execreated from the MW5HOTAS folder to the MW5SavedHOTASfolder - IF YOU WANT TO STOP USING MW5HOTAS / UCR, REVERT TO YOUR ORIGINAL HOTASMappings.Remap FILE OR EDIT IT ACCORDINGLY
Step 3 - Install UCR and create a profile for MW5
- Download UCR from the UCR release page
- Unblock the UCR zip as you did with the MW5HOTAS zip (Right click the zip, properties, check the unblock box)
- Extract the UCR zip to a folder, and run
UCR.exe
- Click the + button next to
Profiles, name itMW5, then in the leftInput Devicescolumn, check all the sticks you wish to use with MW5 and in the rightOutput Devicescolumn, checkvJoy Stick 1
- Click
Create, a new window should appear
Step 4 - Create a test mapping in UCR
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Click the + next to Axis To Axis in the Plugins list, type X into the Mapping Name box

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Map the X axis of one of your sticks to the X axis of the vJoy stick

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Click the Save button (Floppy disk icon) in the top left of the window
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Click the Play icon next to the Save button
The X axis of your stick should now operate the X axis of the vJoy stick.
You can use the vJoy monitor to verify that this is the case - it should look like this when you move the X axis of your stick:

If it does not, ensure that you closed the vJoy Feeder window that you had open before
Step 5 - Test in MW5
- Fire up MW5 and go to the Joystick Options menu
- Ensure that all the Sensitivity Sliders are at
1.00
- Configure the
Horizontal Look Axisto map toJoystick Axis 1
- In MW5, launch Instant Action
- The X axis of your joystick should twist the torso left and right
Step 6 - Configure Axes as required in UCR / MW5
- Tab back into UCR and click the Stop icon at the top the profile
You will not be able to edit the UCR profile while it is active! - Use additional
Axis To Axisplugins to map physical stick axes to vJoy axes (As in Step 4.1 above)
Only use the first 4 vJoy axes (X, Y, Z and Rx). X maps toJoystick Axis 1in the MW5 menu, Y maps toJoystick Axis 2, etc...

You can use theInputdrop-down (That is showingT.16000Min the screenshot above) to select which of your input devices the input comes from - You can tweak the mapping using the settings in the plugin
Invert inverts the axis
Sensitivity configures a sensitivity curve for the mapping - 50% sensitivity will mean that at low stick deflections, the amount of output will be reduced
Deadzone configures a deadzone for the axis - You do not need to quit MW5 as you make each mapping, you can tab out of MW5, alter settings in UCR, then tab back into MW5
- BE SURE TO SAVE THE PROFILE IN UCR AS YOU MAKE CHANGES, IT CAN SOMETIMES LOCK UP AND YOU COULD LOSE YOUR CHANGES
- After making each change, be sure to click the Play icon to reactivate the profile before tabbing back into MW5
Step 7 - Configure Buttons
- This is basically the same as configuring axes, use a
Button To Buttonplugin in UCR to map a button from one of your physical sticks to a button on the vJoy stick - MW5 only supports 20 buttons for each of it's "devices" (The stick and the throttle), so MW5HOTAS maps buttons 1-20 of the vJoy stick to "Stick 1-20" buttons and buttons 21-40 of the vJoy stick to "Throttle 1-20" buttons
Additional information
- UCR has many different kinds of plugin - for example, if you have racing style pedals where each pedal is it's own axis, then you can use an
Axis Mergerplugin in UCR to merge the two pedal axes into one vJoy axis
The UCR-Plugins pack also contains a "ReversibleThrottle" plugin that will allow you to toggle reverse mode on your throttle - If you wish to send keyboard keys in response to joystick button presses, then you need to install the Interception driver
- For help using UCR, first consult the UCR Wiki, then contact us in the UCR Discord channel
- The
HOTASMappings.Remapfile generated by MW5HOTAS will work with other remapping applications such as Joystick Gremlin, as long as you output to vJoy axes X, Y, Z or Rx