evil-morfar
evil-morfar
@mcd8604 Still, using the current implementation is not feasible. #179 is the way to go for this.
I'm afraid I can't really figure out how that can happen. Only thing I can think off is if you press the button twice really fast as you seem to...
This PR has sat here for so long that it's become a mess of commits. I still like the idea, but I'll probably extract the actual additions at some point...
Both suggestions could potentially cause an "unable to award" due to filled bags. With the first, player has 1 free space, and wins two items. With the second he could...
I've wanted to do that for a long time, and have already begun work on it. To clarify, I want to expand the history module to be a fully functioning...
They show up in the voting frame as "selecting response". The thing about notifications is it becomes spammy really quick. Imagine looting 10 items - all a notification could do...
Everything's technically possible :) I'll look into it when time allows.
This is something I'd definitely want to do as well. Doing as you mention and checking the lock status will provide the most info, but I still think it's an...
I rejected the idea of sending all candidates with every loottable, and that "ineligble" in it self wasn't enough info. I agreed with the concept, and with this idea you...
Did a quick test with a starter account in the group outside the instance. `INSTANCE_ENCOUNTER_ENGAGE_UNIT` seems to fire whenever you enter an instance, after `ENCOUNTER_START` and way after `ENCOUNTER_END`. It...