InstanceNoodles
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UV_Coords mode: viewprojection
Hello, Was looking to build an 'adaptive subdivision' patch that would tesselate by depth, but it needs camera projected UV coordinates. Could this make for an added mode to UV_Coords, with viewprojection input ? It could make control textures camera-aware, also help at projeciton-mapping
thank you for the fundamental work
Yeah that's a nice idea. Have you cheeked out Dist_Tesselator in the meantime?
yes, i found it useful for instances.