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UV_Coords mode: viewprojection

Open ggml opened this issue 4 years ago • 2 comments

Hello, Was looking to build an 'adaptive subdivision' patch that would tesselate by depth, but it needs camera projected UV coordinates. Could this make for an added mode to UV_Coords, with viewprojection input ? It could make control textures camera-aware, also help at projeciton-mapping

thank you for the fundamental work

ggml avatar Apr 01 '20 23:04 ggml

Yeah that's a nice idea. Have you cheeked out Dist_Tesselator in the meantime?

everyoneishappy avatar Apr 02 '20 02:04 everyoneishappy

yes, i found it useful for instances.

ggml avatar Apr 03 '20 10:04 ggml