drag and dropping in invalid places corrupts the entire program inspector window
After dragging and dropping an event/condition/variable/state or anything that can be draggable, right after I picked it up in the inspector corrupts the entire program, making anything inside the inspector not draggable.
https://streamable.com/44aik
Got this sometimes too. Can't tell whats the cause, and sometimes it works again after a short time. Until now i got no clue what action makes it happen, and what action resolves it.
Got this sometimes too. Can't tell what's the cause, and sometimes it works again after a short time. Until now i got no clue what action makes it happen, and what action resolves it.
I don't know how unity inspector extenders/plugins works, but have we looked at the actual drag-and-drop event from the plugin itself? maybe there has to be something with it, I mean, the issue originates there, that's where I would first look.
if it happens i found out, that if you move another component outside of gameflow (for example the collider) per draging, it works again.