Evan Wallace
Evan Wallace
No, sorry. It's not maintained as I'm no longer using flatbuffers myself.
Both 1.0039062 and 1.00390625 have the same 32-bit floating-point representation. Same thing with the other numbers. Some quick tests from my browser's JavaScript console: ```js > Array.from(new Int32Array(new Float32Array([1.0039062, 1.00390625]).buffer)).map(x...
This app runs in the browser, and under the hood it ultimately uses the browser's code for converting the floating-point number to a string. So you're complaining about how JavaScript...
Thanks for reporting this issue. This is very interesting. It sounds like this could be a problem with texture coordinates and rounding since the origin of OpenGL's coordinate system is...
That's the plan! Dynamically typed language targets are easy compared to statically typed languages though so I'm trying to figure out good C++ support first. At this point the language...
I am definitely planning on adding this functionality. I was planning on it being more general though, so it would work with arbitrary masks instead of just a box or...
You mean the shaders? Yeah I develop in GLSL directly in JavaScript strings. I like putting the shaders in strings because they're easier to develop in the context of the...
An easy way to avoid this problem with esbuild is to move each conditional `require()` call inside the `try`/`catch` statement: ```diff exports.velocityjs.render = function(str, options, cb) { return promisify(cb, function(cb)...
One way to do this that already exists is to right-click and "Save Image As". This feature is provided by the browser on any `` element and works in Chrome...
I'm closing this issue as it sounds like it's related to a plugin, and not to esbuild itself.