Cmdr
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Make `blink` and `thru` ignore CanCollide false parts
These parts aren't really helpful for these commands and don't seem intentional.
This should be implemented as a new boolean argument to those commands
@itsrenderman Is there any particular reason why? From my POV stuff that isn't collidable doesn't exist for physics purposes, and so should be ignored with blinking. Do you have a use case involving blinking onto uncollidable parts?
On Mon, Apr 1, 2024, at 15:54, Render wrote:
This should be implemented as a new boolean argument to those commands
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@autonordev Sometimes it can be useful to blink to parts that have CanCollide disabled but CanTouch enabled where touching the part will trigger some arbitrary event