Cmdr icon indicating copy to clipboard operation
Cmdr copied to clipboard

Make `blink` and `thru` ignore CanCollide false parts

Open autonordev opened this issue 1 year ago • 3 comments

These parts aren't really helpful for these commands and don't seem intentional.

autonordev avatar Jan 24 '24 19:01 autonordev

This should be implemented as a new boolean argument to those commands

itsrenderman avatar Apr 01 '24 14:04 itsrenderman

@itsrenderman Is there any particular reason why? From my POV stuff that isn't collidable doesn't exist for physics purposes, and so should be ignored with blinking. Do you have a use case involving blinking onto uncollidable parts?

On Mon, Apr 1, 2024, at 15:54, Render wrote:

This should be implemented as a new boolean argument to those commands

— Reply to this email directly, view it on GitHub https://github.com/evaera/Cmdr/issues/321#issuecomment-2029886247, or unsubscribe https://github.com/notifications/unsubscribe-auth/AH2MHIWHQWIGL55ZQMIN7XLY3FYKPAVCNFSM6AAAAABCJJ52B6VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDAMRZHA4DMMRUG4. You are receiving this because you authored the thread.Message ID: @.***>

autonordev avatar Apr 11 '24 19:04 autonordev

@autonordev Sometimes it can be useful to blink to parts that have CanCollide disabled but CanTouch enabled where touching the part will trigger some arbitrary event

itsrenderman avatar Apr 18 '24 16:04 itsrenderman