Devin Neal

Results 32 comments of Devin Neal

It'd be best if you could merge this PR and #24 into a single PR.

In case it's related I also found that the example animation at https://github.com/sotrh/learn-wgpu/tree/master/code/intermediate/tutorial12-camera runs at a very high frame rate and the example with controls at https://github.com/sotrh/learn-wgpu/tree/master/code/beginner/tutorial7-instancing reads inputs so...

After doing some more digging I've found that timeout errors aren't emitted on every frame, just that there's 1 call to `state.render()` that executes successfully for every ~350 calls that...

I think the drawback from learning a new tool will outweigh the potential benefit from using a solution outside the standard library, especially this early on. I think following the...

One thing that I'd be cautious of is the idea of requiring changes to the main code in order to accommodate new plugins. From that page, > The pluggy approach...

If we want to put this in hold then we should specify what it means to move to opengl. Does this mean cairo rendering needs to be removed? Or just...

It seems weird that we rely on the PR to get the date but if we can't easily determine it in an automated way that's ok. As for the reviewing,...

I'm fine with going live with it after those changes are made

We discussed this during the meeting and decided that the best approach is to proceed with it first and address any potential problems as they come up, so if you...

Regardless of how you feel about their tone, @duwangthefirst's assessment is absolutely right. And @huguesdevimeux's response illustrates well why it isn't going to be fixed. The codebase has never been...