etti
etti
> We discussed this in today's PR review meeting. The main idea has been approved for implementation but the consensus was to expose the feature a little bit differently. Instead...
Since 4.0 is in feature freeze and since .NET 6 isn't mentioned in the compiling docs i assume building the C# version isn't fully documented yet, i'll most likely just...
I couldn't squash the commits on this branch since Git Bash stopped working for me, and Github Desktop just keeps throwing an "Unable to squash" error. I hope that's not...
> > I hope that's not big of an issue, sorry. > > You will have to squash before this can be merged once approved, hopefully you can get it...
> After attempting to rebase your code and fix the issues I am at a loss, I think you just need to start a new branch, and make sure in...
> I'll try to rebase. 🙃 _Edit: Rebased. I think I haven't changed anything besides the commit name._ > Thanks for the help! > Generally the PR looks ok, I'd...
Tested some things out in a GDScript port of the functions. Clamping the value between [0.0, TAU]/[-PI, PI] seems to be as simple as using a wrap function on the...
Wrapped the angle between [-PI, PI], since that's how `lerp_angle` seems to work. For now decided to keep negative delta as "unsupported" for optimization (let me know if i should...
> > Wrapped the angle between [-PI, PI], since that's how `lerp_angle` seems to work. > > @ettiSurreal `lerp_angle` doesn't do any wrapping (and its behavior should remain unchanged as...
> Additionally, note that this PR falls back to the traditional Godot input driver if SDL is not present. Something to note, there should be a way to communicate that...