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French translation

Open Exanc opened this issue 4 years ago • 14 comments

I've been working on this French translation of Etterna, of course everything cannot be translated in Etterna and some uses of words are debatable but I think I got it pretty much right.

PS: Fixes are still needed and these will come with time.

Exanc avatar Oct 26 '20 17:10 Exanc

There's still some work to do regarding the fr.ini in the _fallback theme.

Exanc avatar Oct 28 '20 13:10 Exanc

You are right that a lot of things in fallback are kind of just unused. Some of it is left there for possible future usability, but most of it is leftover from removing a large number of game or theme features. There needs to be an audit of some kind on the fallback language files.

poco0317 avatar Oct 28 '20 19:10 poco0317

Now that i've compared en.ini and fr.ini I realy don't whant to do it anymore it took 10 hours to compare every feilds, so unused feilds are going to wait to be remouved. Maybe one day.

Exanc avatar Oct 28 '20 19:10 Exanc

If some of you guys have french freinds or you speak french I would really like to have some feedback on my work so far. Also if someone could help me with the conflicts that have arose, I have a very hard time trying to fix then but GitHub is constatly saying that conflicts markers are still there.

Exanc avatar Nov 03 '20 21:11 Exanc

The merger can resolve the conflicts when the time comes.

There are issues with the font ingame when using the language that we might have to resolve a little later.

poco0317 avatar Nov 03 '20 23:11 poco0317

Yeah I was trying to figure that out too, but I still cannot fully undurstand the structure of themes.

Exanc avatar Nov 03 '20 23:11 Exanc

Basically fonts are a spritesheet and the associated .ini for a font maps individual characters to tiles on the sheet. Letters that just aren't in the ini and aren't in any of the fallback inis show up like that.

poco0317 avatar Nov 03 '20 23:11 poco0317

Ok

Exanc avatar Nov 03 '20 23:11 Exanc

Resolved conflicts. @Exanc is it ok if we merge this?

nico-abram avatar May 08 '22 21:05 nico-abram

Actually, I forgot about the font issues. If someone can make a list of the characters that are broken ingame I can try to create a new fallback font atlas with them

nico-abram avatar May 08 '22 22:05 nico-abram

@nico-abram I hanven't gave a look at this for a long time but I think it's good for me. From what I remember there is just some things that will need to be fixed with the UI for this to be perfect (the text being too long). I'n the mean time I have participated in the osu wiki and I think I can take some principles from them to apply it here.

So for now, if you feel satisfied, you can merge this one, but some modifications may come afterwards.

Exanc avatar May 08 '22 22:05 Exanc

oh.. yes, the fonts issues. I forgot about them too. I'll work on this tomorrow.

Exanc avatar May 08 '22 22:05 Exanc

Here is the full list of all latin characters (from the ASCII/ISO 8859 (Latin-1)), they all have the corresponding texture but are very small compaired to other characters.

ÀÁÂÃÄÅÆ àáâãäåæ Ç ç ÈÉÊË èéêë ÌÍÎÏ ìíîï Ðð Ñ ñ ÒÓÔÕÖ òóôõö ÙÚÛÜ ùúûü

If you're only interested in French characters: À à Ç ç Î î Ï ï Ô ô Ù ù Ü ü

Exanc avatar May 09 '22 15:05 Exanc

It also seems that it's only the case in some parts of th UI.

Exanc avatar May 09 '22 15:05 Exanc