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Python 3 wrapper for Azure-Kinect-Sensor-SDK

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As already mentioned in #157 , this PR adds support for native libraries bundled within the package, as well as a multi-os (Windows / Unix) build CI task for github....

2 changes in this branch / pr: - enable body tracking by default, so no extra build-time params are required - add the body track id, so each body can...

I have a rather large number of frames that were split into standard color and colorized depth images and I've been asked to find a way to convert them to...

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For PyK4ARecord added new methods which allow to configure mkv metadata: `add_tag()` and `add_attachment()` Now you can create record based on existing record i.e. for filtration and dropping some frames....

[Previous PR](https://github.com/etiennedub/pyk4a/pull/11) was a mess so let's continue here. Implements body tracking with `#ifdef BODY_TRACKING` macros. See README.md for instructions on how to install. Enabling body tracking this way is...

When I am trying to config the pyk4a as WFOV_UNBINNED, there raises an error. Default config or NFOV_UNBINNED is OK. ![f994fa886a6a018a2a32a774431f460](https://user-images.githubusercontent.com/62886980/193443061-00319c02-3eba-4336-95b0-8a2f0ad75739.png)

The default record format of Azure Kinect is MJPG, and the provided transformation format is BGRA. The convert function is provided here.

Hey there! 👋 I'm trying to get Azure Kinect up and running on a Jetson Nano 4GB using pyk4a. I've already installed k4aViewer, and it's working just fine. But, I...

Hello, to generate a 3D RGB-Coordinate from 2D RGB image plane coordinates [x,y] I encountered some insights about the transformed_depth image. In many other issues ([Example 1](https://github.com/microsoft/Azure-Kinect-Sensor-SDK/issues/1675#issuecomment-918570550), [Example 2](https://github.com/etiennedub/pyk4a/issues/161#issuecomment-1065811956)), the...

Hi all, Just a question regarding Depth Information obtained via the python wrapper and also using the Body Tracking SDK. Also in relation to this [issue #92 discussed in another...