Ethin Probst
Ethin Probst
This issue has finally been resolved, yay!
@LoupVaillant It's okay, no worries! I wouldn't mind a security review or something like that, I'd like to make this as good of an impl as possible but I'm also...
Steam Audio has a new version (4.6.0). In theory it should be trivial to upgrade (I think?)
@fwsGonzo It's a custom engine (Evennia). Like I said, I'd wrap it myself if I could figure out how to do so getting around all the template stuff. (I guess...
Yup, so I can just bind riscv64, doubt I'll need riscv32 (though if we make an official module it might be worth binding that as well.)
One question I have involves syscalls though. If I wanted to make a Python module, I would need to figure out how to allow Python to get arguments of syscalls....
@fwsGonzo That makes sense, just not sure precisely how I would wrap that from the Python side is all.
I'm not sure, it's worth a try. Though I am a bit confused about the array constructor, how would I use that? Like can you provide a real-world example? I...
Sorry for being vague, completely unintended. The binaries will be ones players of the game write; I'm hoping to make it possible to give players a feeling of control/power over...
Yep, the compiler is something I could figure out on my own I think. That one isn't super hard to solve.