Ethin Probst

Results 282 comments of Ethin Probst

I'm on Windows and it's invoking cl.exe as though it were GCC or clang: ``` Command: "C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.36.32532\\bin\\HostX64\\x64\\cl.exe" "-nologo" "-MD" "-O2" "-Brepro" "-shared" "-W4" "-fno-exceptions" "-o" "...\\AppData\\Local\\tree-sitter\\lib\\ada.dll" "...\\source\\tree-sitter-ada\\src\\parser.o"...

Yeah but I'm pretty sure none of it's options are `-fno-exceptions`, and it mentioned several deprecated options. I'm not sure how to get around the non-existent file problem though.

I'm sad to see that this project died. It was really, really good when I last used it. Other than making my own game engine from scratch, it's rather difficult...

I'm running into this problem as well. I've tried both the two-argument and one-argument forms for the error code and it doesn't like it.

I prefer version 1.2; version 2.0 has some changes that I'm not a fan of. And yeah, I don't think it does use direct sound in that version, though I'm...

@ThreeDeeJay The strange thing is that when using Creative ALchemy's version of dsound, there's no skipping at all. As for the ear height thing, I'm not honestly sure. I don't...

@kcat @mirh Yeah, the game doesn't work un Linux; other blind gamers along with myself have been strugglign to figure out why for some time, with not much success. For...

I don't know if you can do this when intercepting tab/window close events, but perhaps we could ask the user "Hey, we see you want to close this tab/browser window...

I posted about encoding/decoding on #54; just posting this here in case nobody notices. I'm not sure if its too late... I was going to implement an IPFS library but...

It might be worth adopting RFC 2119 plus the RFC 8174 updates, requiring that those words appear in capitals to have the intended effect.