etheory

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@JGamache-autodesk - the factor is wrong regardless, and if the above models use it, they are wrong also. The factor is there to compensate for the integration over a hemisphere...

After some more thought, I feel I should expand @JGamache-autodesk: The issue we have is that our artists are treating VP2 as if it can match a raytracer like Arnold...

> I take it the issue here is getting reasonable consistency between the viewport render and the offline render, given the lighting and material setup? Precisely. For better or worse...

I posted this PR in August 2024. It's not April 2025. Is there a reason why there has been no movement on this one?

You've just removed these links, not actually fixed them. There is now a **sparse linear algebra** but no **dense linear algebra** link, and the **oneMath Defined Datatypes** link is gone...

> The reason is that the mentioned links were referring to duplicated pages and the information provided initially via those links has been kept in [oneMath specification](https://oneapi-spec.uxlfoundation.org/specifications/oneapi/latest/elements/onemath/source/): [API Design](https://oneapi-spec.uxlfoundation.org/specifications/oneapi/latest/elements/onemath/source/architecture/architecture#api-design) [Dense...

I'm OK with any of these options as long as collisions are handled. I do agree with @sfriedmapixar about the simplicity of debugging if the top bit is 1 for...

You know what, add a static function to do the cast in the debugger and you solve all the issues. Should be straight forward enough. Then you can just call...

> > You know what, add a static function to do the cast in the debugger and you solve all the issues. > > Isn't that just the existing `ustringhash.c_str()`?...