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xkcd: 1190: Time: The Game

Results 104 Sandcastle-Builder issues
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Hi everyone, long time no see. New laptop, decided I'd run the game again and see where it has gotten to. On my new save, Technicolour Dreamcat unlocked almost immediately....

m*stard

I think this boost is badly in need of a rebuild as it is one of the function boosts that really does nothing in the late game and the way...

molpification

Intended behavior for Abattoir is that it needs to be bought (for infinite goats) ten times within 1 NP (like Time Reaper). The way I wrote it was basically copying...

mayonaisse

So, I've coded most of what's in my head for the shards/panes track, and most of it is pushed. I'll be backing off of coding new content now as we...

molpification
meta

I have added an update that will delete dragons when you Coma (in theory), and I just wanted to get an option on if it should reset on Molpy Down....

Briefly, I had a badge named 1921. This caused the badge to be earned on first mNP after load on occasion, and the previous one to always be earned on...

wontfix

A suggestion for the API. In Molpy.Think, check all boosts for a .unlockIf and .lockIf. If .unlockIf evaluates to true, unlock it. If .lockIf evaluates to true, lock it. Also...

raptorification

Castle Crusher is tagged when you have infinite sand/mNP and VC running. There's no real use for it in that situation, it should untag with infsand/mNP even if VC is...

Favourites Manager allows you to save boosts as faves even when they're not unlocked or are unlocked but in the shop. This is great but it causes problems with Molpy.Draw.

m*stard
mayonaisse

I've been thinking a lot about progression after OTCPix, and I've started coding a little bit, but I want to make sure I don't get ahead of myself. The only...