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Technicolour Dreamcat unlocks super early on a new save.

Open Brendoshi opened this issue 10 years ago • 8 comments

Hi everyone, long time no see. New laptop, decided I'd run the game again and see where it has gotten to.

On my new save, Technicolour Dreamcat unlocked almost immediately. The same happened again after Molpying down at NP3. If I recall, it used to be one of the much later RK unlocks (and the costs also imply this). It was one of the first boosts I unlocked in the shops on this run.

Have fun!

Brendoshi avatar Nov 10 '15 06:11 Brendoshi

Hi! Pastebinning your save would possibly be handy.

eternaldensity avatar Nov 10 '15 10:11 eternaldensity

Ack, of course.

I'm making fairly good progress currently (totally nothing to do with beachball/previous game knowledge).

Save is at: http://pastebin.com/1PGpp9CP

Brendoshi avatar Nov 10 '15 11:11 Brendoshi

I don't know when it was added but searching my local copy shows that there is a line in the code for kittens/knights that flat out unlocks Technicolour dream cat but I am not sure why it is doing it. Does the boost do something besides make kittens colorful?

EPSIL0N avatar Nov 12 '15 02:11 EPSIL0N

Not as far as I'm aware. Even if it did, I can't see it being anything beneficial as the cost requirements are still the same as they've always been. By the time I'll have the blocks to afford it, it would be unlocked anyway.

Brendoshi avatar Nov 12 '15 12:11 Brendoshi

Maybe someone left a bit of test code in.

eternaldensity avatar Nov 15 '15 21:11 eternaldensity

I have commented out that test code and added a toggle to TCDC as was requested on Reddit, knights still appear with the flashy colors disabled but they are in plain boxes in that case.

EPSIL0N avatar Nov 28 '15 22:11 EPSIL0N

So, all good?

eternaldensity avatar Dec 09 '15 08:12 eternaldensity

As far as I know everything should be good here, the actual kitten and knight behaviors don't seem impacted and the original unlock condition still exists.

EPSIL0N avatar Dec 10 '15 00:12 EPSIL0N