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Wisdom of the Ages rebuild

Open EPSIL0N opened this issue 9 years ago • 6 comments

I think this boost is badly in need of a rebuild as it is one of the function boosts that really does nothing in the late game and the way it behaves currently it could be reworked to be a lot more helpful to both idle and active players. ex. I am probably one of the furthest out players past the end of time and it only saves me 2k caged logicats after well over a year, possibly even two of play and I don't imagine the alternate timelines would be any better off.

I am a fan of SCB the idle game but not that well exposed to the greater Time or XKCD mythos so if there is any reason to keep the boost name as is please let me know. Closest I could find was Wisdom of the ages.

If there is no reason to keep the name would it put @LuminousLeopards out if I named it to be more or less like your Wot* boosts as Wisdom of the Ages/Ancients doesn't seem all that informative.

I was intending to make it save more of the Caged Logicats on time travel and ONG roll over but the exact method and ratio are in need of actual live testing unless someone has a strong reason why we shouldn't touch WotA.

EPSIL0N avatar Sep 03 '15 04:09 EPSIL0N

I don't remember any special significance to the name.

And I was thinking recently that the boost doesn't do a lot. When I Molpy Down, I keep forgetting to get it unlocked before I jump to Where Was I, so I hardly get anything from it at all. So it could do with a buff, or perhaps an additional function.

eternaldensity avatar Sep 04 '15 02:09 eternaldensity

Renaming doesn't bother me. It is a rather useless boost, but there are a lot of those. I guess if I re-coded it I would probably err on the side of caution and keep the original functionality but add in some sort of bonus based on its power, maybe something to help with the logicat grind since that's still the worst one if you don't use scripts.

LuminousLeopards avatar Sep 04 '15 18:09 LuminousLeopards

I made something for testing. If it works the way I intended the amount carried will be increased by a 100th rounded up to a whole caged cat of the amount lost if there were more than 10 in the cage.

Not overly excited or committed to the numbers but I think it does the job well enough to push to testing and see if anyone notices.

I noticed that currently Temporal Rifts don't seem to be effecting Caged Cats but I could have sworn they had a warning about negatively effecting wakefulness.

EPSIL0N avatar Sep 06 '15 04:09 EPSIL0N

Debating making the 100th a smaller number for a faster effect or adding some other additional effect as I am still badly in need of more QQs.

EPSIL0N avatar Sep 12 '15 00:09 EPSIL0N

So what did it get renamed to?

eternaldensity avatar Dec 09 '15 08:12 eternaldensity

Ended up leaving the name alone.

EPSIL0N avatar Dec 10 '15 00:12 EPSIL0N