Sandcastle-Builder
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Suggestion: subgames
Since Molpy down seems like it might not be heavily focused on, being that the badges and whatnot cause it to be quite a different experience than one would expect from "New Game+", I was thinking subgame instead.
In this case, the player would be allowed to create a subgame of sandcast-builder from their main game with a certain quirk or challange. The main game would continue playing while you played the subgame (a button would allow you to swap between which one you interact with). The subgame would give a reward in the main game for achieving some kind of goal, and the two could interact in a positive way. This way there isn't the risk normally taken when doing a molpy down (did you do it at the right time).
Examples of the challenges could be: ONG happens every 3 minutes as long as newpix number is less than main game's max value. You aren't allowed to click the beach. Your main goal is to get to inf castles, a streach goal is to get inf glass.
You may only interact with the game once per day for a full ONG. All items are 90% cheaper. Your main goal is to get some mustard.
You start with caged logicats, and they are free to use. Get yourself to inf castles asap.
I don't hate this idea, but I can't even imagine how we would go about programming it.
The challenges are nice ideas though, and go with whoever suggested molpy down with limitations and that kind of thing. I think both would be fun, challenges and play-throughs that require redoing things prizes and bags make easy. I think those could be done more reasonably but would require doubling the size of saves for the 'current' run and keeping the 'original' or whatever. Not necessarily bad, but the idea of save strings is starting to get pretty out there. We might have to start exporting to a save file instead and cookies are already on the way out.
Just keep a separate iframe for the subgame.
As you add content, the save game will get larger and larger, and I don't think its worth trying to compress it any more than it already is.
But I guess it could work as well as simply a separate "game" in itself. Just have a separate .html file that configures the game a bit differently. Unless I'm mistaken, you kind of have to hack the game a bit if you want multiple instances running at the same time. I just don't want to punish people to have them pause their current game to run another one.
Cookies are pretty much out, not really supported much.
You can play two games by having one at the chirping mustard url and one at the github.io url, not that it helps. But hopefully the dragons will be enough of a subgame. I've been trying to brainstorm that though having a cold hasn't helped.
But hopefully the dragons will be enough of a subgame. I've been trying to brainstorm that though having a cold hasn't helped.
I have been going as far as I can without your pearls of wisdom. The code for Nest lining is now in place, though it is impossible to reach (without hacking).
Various other ways to start a separate game: Different browser, same browser with different profile (works in firefox), private browsing (be paranoid about making backups of your save), and i even managed to get a game running by downloading the files from github and running the file:/// url.
My live game is running on Chrome. I use FF to look at saves for problems. And local copies of the code (file:///) for development.
My live game is running on Chrome. I use FF to look at saves for problems. And local copies of the code (file:///) for development.
Same here, I also sometimes test with Opera and IE (steambottle!) when required. I do my debugging on Chrome for the most part because FF's devtools seem clunky compared to what I'm used to with Chrome.
Yes, this sounds promising. Maybe add some battle mini-game, let's call it "Battle Arena" just arbitrarily, and maybe add some other Stuff-type Boosts, maybe something like Fish--the submenu would be called "Fishing", again, arbitrarily--and...
BugAndNewsReporter: the dragon stuff will be a battle mini-game of sorts. Here's my latest ideas on it: https://github.com/eternaldensity/Sandcastle-Builder/issues/1034#issuecomment-40426923