Ellen Spertus

Results 25 comments of Ellen Spertus

On Thu, Nov 14, 2013 at 12:13 AM, Joshua Asbury [email protected]: > The only thing I could pick on is that if I make a program that is solely >...

I actually thought that #3 wasn't a very usable solution, since the user would likely feel: Why not just do it for me? The best option might be to do...

On Thu, Nov 14, 2013 at 2:44 PM, Joshua Asbury [email protected]: > I assumed that #3 was just like info saying "did you know? You can switch > them........" Which...

On Thu, Nov 14, 2013 at 3:01 PM, Joshua Asbury [email protected]: > > Just the first one flashes. I think it was done that way in the Puzzle > >...

I thought a little about this in the context of error messages. With App Inventor and Blockly, we had/have an explicit philosophy of prioritizing ease for the beginner over the...

On Mon, Nov 4, 2013 at 8:19 PM, Josh Asbury [email protected]: > I do understand, and agree with that philosophy, unfortunately however > with ComputerCraft there is nothing that an...

On Mon, Nov 4, 2013 at 8:19 PM, Josh Asbury [email protected]: > I do understand, and agree with that philosophy, unfortunately however > with ComputerCraft there is nothing that an...

Support for calling vararg procedures would be easy. I'd use a "mutator", as shown for [text create](https://code.google.com/p/blockly/wiki/Text#Text_creation). For creating vararg procedures, it would be much easier to just create procedures...

That's a good idea. I'd have to think about it. One easy workaround would be to create two blocks, as I did with place and place_sign, so we would have...

I can implement either of these: 1. Create a block with a dropdown with choices "all" (initially selected) or "some". If the user switches to "some", the dropdown gets replaced...