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Control ComputerCraft turtles in Minecraft with Blockly

Results 7 blockly-lua issues
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In the file value_block.js the variable args[j][1] is cloned when it is a Blockly.FieldDropdown. In my tests `args[j][1].clone();` always retuned the error `Uncaught TypeError: args[j][1].clone is not a function` Any...

Hi I guess a "\n" is missing at end of repeat statement in generators/lua/loops.js: var code = 'for ' + loopVar + '= 1, ' + repeats + ' do\n'...

Some functions within Lua/ComputerCraft require variables in order to work (as I'm sure you know) and error when they are not provided... As such I think when the `Lua` button...

Lua is a weird language, it can actually return multiple values from functions as individual return values like so ``` Lua local function foo() local bar = 5 return bar,...

In Lua it is possible to have vararg functions, I'm sure you should know what they are as they're in multiple languages, I think blockly-lua having support would be good....

Is it possible for a block to have a drop down, that lets say says - all - other and when `other` is selected they can drag a variable and...

In regards to when specifying the return type of a block, for example ``` Javascript this.setOutput(true, 'Boolean') ``` is this enforced in anyway when it comes to Blockly-lua? The main...