Ethan Chan
Ethan Chan
SpriteList without spatial hashing is slow for multiple collision tests when GPU transform is used
## Bug Report When profiling my code, I found out that `arcade.gl.query.__exit__` was taking up the vast majority of my performance time, more than four times than anything else. It...
### Error message  ### log.txt Nothing of worth related to the issue. ### Save file _No response_ ### colobot.ini or colobot.json _No response_ ### Game version (e.g. 0.2.1-alpha) latest...
### Describe the feature Currently the properties for objects are split across multiple files and are found directly part of the implementation of the function using the properties. For example,...