esainane

Results 15 comments of esainane

Theoretically, there are no temporary tables, no additional callouts (thanks to the use of currentGameFrame as an upvalue), and the overwhelming majority of bookkeeping is skipped with an early and...

I'm not sure that modside widgets are safe to the point that they should all be excluded from a virtually-free rate check? It's possibly worth running with BLOCK_MODE left at...

> Replace `Spring.MarkerAddPoint(x, y, z, "Attack here!")` with `Spring.SendLuaUIMsg("ChatWheel attack_msg" .. x .. y .. z)` [...] Sounds like the moonshots are more achievable than I initially thought! That's still...

@GoogleFrog The PR is in a fairly stable state and is something that I've been using for a while. `gui_gesture_comms` as a whole is under 100 lines total, and the...

There should be two user facing changes: - People are able to configure a longer icon distance if they so choose. The default is unchanged. - Previously, if the item...

The Variant compatible types table lists: - All the types which can be used as an export directly. - Permitted C# native arrays of C# native types. - `Godot.Vector2[]`, `Godot.Vector3[]`,...

> > Is [MustBeVariant] expected to be stricter? > > It should check that the generic type argument matches one of the types explicitly listed in the Variant-compatible table. >...

Yes, and other points from this discussion should probably be spun off so they aren't lost? Checking my understanding from here: - The documentation change in this PR could be...

I would like to fix these messages, clean up some related grammar (`"do contain"`), typos (`"others where not expected"`), use standard nomenclature (`expected` and `actual`), and adjust the related test...

> The array assert error is correct, it follows the pattern > > ``` > > > "do contains" > > > ``` > > It follows the JUnit error...