erzads
erzads
@jlin98 I don't believe it would work, otherwise you wouldn't receive a notification when you completed an achievement. But I do agree it could update less often. I am not...
My bad, you might be right.
@Aegyo To be honest, I am trying to improve some issues I've been having on mobile. I profiled the game and one of the things I noticed was that when...
You got me there. I did notice these knockout observables and it took me a while to figure that rate limit stuff. But changing things regarding the tool tip is...
@Aegyo unbelievable! I changed the sorting to default and it got noticeably faster! Is there a place in the code where if it's not sorted by default it triggers a...
@Aegyo I am gonna take a closer look at that. Btw, I have been thinking about creating a configuration that would allow players to increase the default rateLimit by a...
@Aegyo it's very weird indeed. This is my device https://www.gsmarena.com/motorola_edge_20-11034.php The top 3 bottlenecks in order are: 1- Whenever any modal (even the Oak Items modal) is opened or closed...
> 1. Might be resolved with a bootstrap update, otherwise might have to look into a game setting to disable the fade animation or see if we are doing anything...
@Aegyo FYI I am trying to update the dependencies but I am facing some issues regarding tooltips. Apparently, bootstrap 5 uses popper/core, not popperjs, which I already updated too. Looks...
Currently trying to solve this issue: ```Uncaught (in promise) TypeError: Unable to process binding "template: function(){return { name:'otherItemTemplate',data:'Protein'} }" Message: Unable to process binding "tooltip: function(){return { title:ItemList[$data] ?`${ItemList[$data].displayName}${ItemList[$data].description ||...