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I am in favor of full network encryption using DTLS or similar, but I want to add that encrypting chat end-to-end can be done with CSMs. As far as I...
The original bug report might be inaccurate. I have been using undersampling successfully with Minetest 5.4.1 on OpenGL 1.4.
I played with the devtest nodes without and with the patch in this PR, cherry-picking the commit 00ada956 on top of commit 80d12dbed. I have also checked using Mineclonia that...
> minetest.compress's design seems to be more about "just dropping in a compression algorithm" It looks to me that this seems to be the case indeed; you just seem to...
Some days ago @rubenwardy did a search for usage of `minetest.compress()` in ContentDB. Maybe it can help the discussion: https://web.archive.org/web/20220716125216/https://content.minetest.net/zipgrep/3c39b4a6-acc6-4bcb-82af-5bb3bc64bef9/
@appgurueu are you just assuming or have you actually benchmarked the schematics case? Or is benchmarking not necessary because this is simply “I am willing to spend much more time...
> I haven't deeply considered Zstd use cases, but I think it should be exposed since the engine uses it internally already. That sounds like a really weak argument, given...
Would this make it possiblle to dynamically update HUD textures without introducing memory leaks? I have wanted to add explorable maps to mcl_maps and xmaps for a while, but so...
@20kdc that sounds great. I fully agree with the intent of this change, especially if it degraded gracefully on older clients. Wolud it still spam older clients with unnecessary dynamic...
> It's still worth noting there's an alternative solution that presents itself where a packet or something is added to get the client to purge some media How would that...