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@NathanSalapat the probably easiest way to get Minetest to show the normally invisible outer mapblock would be to generate a world in a version modified to have a higher MAX_MAP_GENERATION_LIMIT,...
> So the reproduction steps you gave don't actually work, good to know. >.< That is not true. My reproduction instructions were: > 1. Make a minetest_game TNT node explode...
Just for reference, a way to reproduce this was: 1. Get a world in which the outermost mapblock is visible on the client, so you can see what you are...
@Zughy I remember building Minetest using a `MAX_MAP_GENERATION_LIMIT` of 32000, exploring from (x=30000,y=0,z=0) outwards in the x+ direction until at least two mapblocks over the original limit of the visible...
> swim inside liquids > fly through the air > allow villagers to chart paths through doors FYI: I think @corarona may have solved all of these in some recent...
> This issue might be easy to reproduce, but it requires breaking compatibility with older versions to fix. What exactly would be broken in older versions if this would be...
I think this – or something similar – also happens in 5.4.1 at least. > I don't remember this being a problem. The problem created by this is that player-built...
For everyone else who wonders what is up with imagemagick … it turns out that imagemagick treats pixel storage information (e.g. order of scanlines in a bitmap) the same as...
> To be clear: So do you believe the error lies in the image itself? Yes. No rendering bug, the texture is simply upside down due to Imagemagick developers acting...