Intentionally left blank

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You might be able to somewhat badly implement this by sending different dynamic textures to different clients. Yes, this is a dirty hack.

I can confirm that this happens in 5.4.1 and 5.5.0 at least. It happens more often, if there is client rendering lag.

> I have tried to figure out whether a more efficient solution is possible, but I decided it's not actually worth the hassle. I suspect this boils down to the...

> sometimes, the engine hands a chunk to on_generated that it's not actually finished with It is even worse: * Minetest is able to hand areas to the Lua code...

I remember having encountered this in Mesecraft, where some items were not craftable because of this. @Wuzzy2 could you maybe create a small mod that overwrites `minetest.register_craft()` to help debugging?

> Please provide a meaingful backtrace and/or verifiable reproduction steps. @celeron55 has convinced me to help you. I want to provide a backtrace, but I have to learn more about...

> For fun I thought to try this out, in singleplayer I teleported to 31000, which was out of the map, so I had to fly, with noclip back into...

> Nope, that just deletes the TNT You can push a TNT into the invisible map block and retrieve it with a piston. You can also use worldedit to move...

> For fun I thought to try this out, in singleplayer I teleported to 31000, which was out of the map, so I had to fly, with noclip back into...

> I am unable to place any TNT nodes outside of the map edges. with noclip and fly I can exit the map, but can't place any nodes. To be...