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Can you set up a /panic infinite loop?

Open erkyrath opened this issue 9 years ago • 0 comments

If an onenter hook invokes panic(), the player might get seriously stuck. (If they are foolish enough to set home to a trap room.)

It's valid for a room to panic you out when you enter. (A non-solo-instanced lava room, for example.) I suppose we'd have to set an explicit "panicking" flag, and any further panic in that context would throw you to the Surface rather than your home.

erkyrath avatar May 01 '15 21:05 erkyrath