tworld
tworld copied to clipboard
Can you set up a /panic infinite loop?
If an onenter hook invokes panic(), the player might get seriously stuck. (If they are foolish enough to set home to a trap room.)
It's valid for a room to panic you out when you enter. (A non-solo-instanced lava room, for example.) I suppose we'd have to set an explicit "panicking" flag, and any further panic in that context would throw you to the Surface rather than your home.