Andrew Plotkin
Andrew Plotkin
I have gone through and done this for all the modules in the glkote repo. Quixe is not yet done.
One, that's the way it works now, and I don't want to mess around with it too much. (window.GlkOte is provided as a constructed instance which has not yet been...
The plan that got implemented in 2020 seems to be doing the job.
Implementing the old style system would take time that I do not want to spend on it. Also, the old style system really wasn't very good.
Thanks! As I said, I am snowed under by the task(s) of shipping Hadean Lands. I will get back to this. There will probably have to be additional engineering. For...
Yes, that. :)
Thanks. The whole glkterm library is pretty badly out of date, but I'll look at this if I get back to it.
Thanks. I am in the middle of a game release so I haven't had time to look at this, but I'll get to it.
[glulxe_054_cheapglk_106_crashes_output.zip](https://github.com/erkyrath/glulxe/files/5287382/glulxe_054_cheapglk_106_crashes_output.zip) Full stack traces for each crash are listed in this file (compressed). The game files that generated these crashes are a large collection (55Mb compressed); I'll keep them on...
In the Makefile, change `-DOS_MAC` to `-DOS_UNIX -DUNIX_RAND_GETRANDOM`. The tmpname() warning is old; the glkterm library is very unsupported at this point.