Andrew Plotkin

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This situation seems more complicated than I thought. I created a test I6 game which uses a buffer-style status window: https://github.com/erkyrath/glk-dev/blob/master/unittests/statusbufferwin.ulx In this test, there's a third window (a textbuffer)...

I updated statusbufferwin.ulx to support both newline modes, for testing. Type TURN SWITCH.

Hm, okay. I have only tested in Lectrote. There must be some sneaky CSS difference. Will check further.

I added some extra margin space for the InvisibleCursor, but this is insufficient. I *also* have to deal with the final newline.

Okay, I think I have a solution. The InvisibleCursor no longer has padding. In fact it no longer has any layout effect. I should remove it, but that would require...

Still not done! Turns out the T3 status windows scroll *just a little bit* due to the difference between normal and bold font. If "a little bit" exceeds one pixel,...

> dropping the bottom-margin declaration for fixed-height windows. Unfortunately not possible because glkote doesn't know which windows are fixed-height. I may have to just leave a few more pixels of...

I think this was fixed by my Nov-2020 change.