Eric Sink

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@ecsplendid If you are using Unity, then your issue is completely separate from this one.

I plan to investigate this, but at the moment I am not certain whether I am willing to commit to support packages.config anymore.

> Isn't it just a matter of putting the targets file in the build folder again? Maybe, but probably not. Almost every change to this aspect of the project results...

Yeah I'll probably need more info. Can you post a minimal repro project?

When building the repro project, I see a bunch of warnings about conflicting versions of SQLitePCLRaw stuff. It is interesting to note that the new Akavache release mentioned above seems...

@glennawatson FWIW, I sort of doubt that path of investigation will be fruitful. SQLitePCLRaw is indeed part of the IDE, as it is used by the Roslyn compiler. But that...

Earlier I said: > it seems likely that the problem here is related to multiple versions of SQLitePCLRaw in play but I think I was mistaken. The warnings I mentioned...

OK, The missing method should be in SQLitePCLRaw.core.dll, so I decided to find that assembly in the build output and confirm that it is there. But I haven't done Android...

I'm using the repro project mentioned above, in VS 2022. I've updated the Akavache nuget package. I'm using a default-ish Android emulator, a Pixel 5, API 30, which Visual Studio...

FWIW, I updated Visual Studio to 17.0.2 and it did not fix the problem.