Clear vs Reset
Shouldn't we split the current "clear" behavior into two separate blocks?
Clear also resets colors, position and rotation, which is more than what the block name suggests.
I realized it would be nice to split it up when trying to make an animation, where you want to remove all objects but not reset the beetle's position.
Good comment - there are several things to consider related to "clear" and "go home". We have generally thought of "clear" as a way to reset everything except for the content of lists. I generally teach the recording of position and rotation via the use of "push" and "pop". The state of the beetle is now more explicit and we should definitely think about the behavior and category of all these blocks... "clear" could possibly go into the 'control' category as it handles position and other states at the same time. "Push" and "pop" could also get separated into push and pop specific state variables with a pull down menu for example ("push" - position, rotation, color, etc..), this might also create more confusion, though... Let's discuss this on the 9th!
For now, let's rename it into "reset" and move it to the control category.
I've been thinking about this for a long time, and now I think I'm quite sure having [ reset ] under control is just wrong.
This is a hard to place block, because it affects both shapes in the scene and the Beetle's position, so it should be at the same time in movement and shapes. Since, clearly, the most radical thing it does is to erase your shapes, it should definitely not be under movement, otherwise users may click on it thinking it will innocently move the beetle somewhere else, and see all their shapes disappear.
control is a category meant to hold blocks that control the execution flow. That is why we find conditional structures, hat blocks, message broadcasting and so on in there.
So, I'd vote for moving it into the shapes category. What are your thoughts?