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Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer...

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I wish I had the knowledge and time to do that, but if anyone can, that would be crazy awesome to have this top-notch feature in this repository

Demo address: https://fishorbear.github.io/PathTracing-Renderer/dist/index.html You can switch shader codes by clicking on the control button in the upper left corner, "Path" or "Mis". https://github.com/FishOrBear/PathTracing-Renderer I transplanted path tracking for integrated MIS....

I am surprised to find this amazing project,and I am developing a similar project,whose demo is [Sail](http://easonzero.github.io/Sail). Will you continue to develop this project? Hope you can continue to keep...

There are some ways to make the monte-carlo result look nicer in a shorter amount of time, one I see is here. https://benedikt-bitterli.me/nfor/ I saw another on Shadertoy but I...

This is the best performance / quality ratio I've ever seen for a path tracer! Keep up the good work!

If you set the camera to be a 2D grid of rays above a surface on one side of the surface then you can generate the surface texture data and...

Hello! I would like to use this THREE.js-PathTracing-Renderer to render the 3D version of Freeciv: https://www.freecivx.net/ https://github.com/freecivx/freecivx How should I go about upgrading the renderer to use this pathtracer?

When zooming way out and rotating the camera in this example: https://erichlof.github.io/THREE.js-PathTracing-Renderer/BVH_Point_Light_Source.html The image looks like this: ![image](https://github.com/erichlof/THREE.js-PathTracing-Renderer/assets/5970879/0ae8d420-0128-4a33-8767-d0dce1240d2f) The image is stretched out along just one axis. This seems wrong?

I am trying to open a gltf model having thousands of meshes and 50-60 textures in it. The GLTF_Model_Viewer.html is able to render all the meshes but the textures applied...

Hello Erich!! I noticed you have equivalent functions to generate spheres and cubes, but what about an implementation of a custom parametric function that is rendered as a 3D geometry?...