THREE.js-PathTracing-Renderer
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Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer...
this looks interesting - http://artis.imag.fr/Members/Cyril.Soler/DEA/Ombres/Papers/Arvo.Sig87.pdf
Hi Erich, truly amazing work you did there! I was wondering, do you think there is a way to support headless rendering or at least an elegant way of storing...
HI! @erichlof As shown in the figure, three. Floattype can make the background clearer.   
HI!These tests and the results for these tests are outlined below.   the problem hapened in the latest version !(I have all your historical versions. The image above shows...
Hello! How can I render the existing scene with different mesh (BufferGeometry + some Materials) with PathTracing-Render?
geometry showcase, where the red cylinder and ground intersect
wonderful work!Why do you use WEBGL not OpenGL? I think OpenGL may be faster.
Tutorial
Queria saber como poderia incluir esse recurso na unity
I'm not sure if this was done for a purpose of it's just not working but it's very distracting while navigating. It's in all demos.
Wow! been playing with this on and off for the last few days. I was wondering where you learned how to do all the CSG boolean operations?... I understand these...