THREE.js-PathTracing-Renderer icon indicating copy to clipboard operation
THREE.js-PathTracing-Renderer copied to clipboard

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer...

Results 45 THREE.js-PathTracing-Renderer issues
Sort by recently updated
recently updated
newest added

this looks interesting - http://artis.imag.fr/Members/Cyril.Soler/DEA/Ombres/Papers/Arvo.Sig87.pdf

Hi Erich, truly amazing work you did there! I was wondering, do you think there is a way to support headless rendering or at least an elegant way of storing...

HI! @erichlof As shown in the figure, three. Floattype can make the background clearer. ![image](https://user-images.githubusercontent.com/31579609/75117601-e8020980-56ad-11ea-8ec7-9d448923e4b1.png) ![image](https://user-images.githubusercontent.com/31579609/75117604-eb959080-56ad-11ea-8a2c-77ca9a243cc2.png) ![image](https://user-images.githubusercontent.com/31579609/75117607-ee908100-56ad-11ea-8eea-d40465ed1877.png)

HI!These tests and the results for these tests are outlined below. ![image](https://user-images.githubusercontent.com/31579609/74539217-9bfde900-4f78-11ea-8cd2-fe4cf651d480.png) ![image](https://user-images.githubusercontent.com/31579609/74539512-1dee1200-4f79-11ea-8d27-915ce569055b.png) the problem hapened in the latest version !(I have all your historical versions. The image above shows...

Hello! How can I render the existing scene with different mesh (BufferGeometry + some Materials) with PathTracing-Render?

geometry showcase, where the red cylinder and ground intersect

wonderful work!Why do you use WEBGL not OpenGL? I think OpenGL may be faster.

Queria saber como poderia incluir esse recurso na unity

I'm not sure if this was done for a purpose of it's just not working but it's very distracting while navigating. It's in all demos.

Wow! been playing with this on and off for the last few days. I was wondering where you learned how to do all the CSG boolean operations?... I understand these...