THREE.js-PathTracing-Renderer
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Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer...
Denoising
Your project is fantastic, quite a achievement! I saw another project which is similar to yours, they talk about denoising here in this issue: https://github.com/hoverinc/ray-tracing-renderer/issues/2 I thought you might have...
https://playcanv.as/p/wQgQBgkE/ primary equation is: rho = A + B * cos (C * phi) * cos (D * theta) -= spherical coordinates and animated values of A, B, C, and...
Hello!When i use the HDRI_Environment.html(threejs version r110),I tried to change the HDRI path like kiara_5_noon_2k.hdr ,a lot of white noise appears in the scene.The problem did not occur in the...
just checked out the volumetric demo, and if you strafe downward you can see the beam nice and bright against the box but vanishes over background infinity
Tried on iOS 11, iPad 2017, but it’s all black, maybe some minor issue in shaders? https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html 
Hi! Great project!!! Is there way to use canvas as texture?
This is what I've been looking for. How to bake global illumination into textures? I'm building a game engine and modified editor based on three.js and after setting up a...
https://erichlof.github.io/THREE.js-PathTracing-Renderer/Constructive_Solid_Geometry_Viewer.html I remember these glitches being due to uninitialized variables. Union: Difference: Intersection: Loving the progress! 😊
Happy Lantern Festival! A model may consist of multiple parts,I suggest that you traverse all model IDs and add. ` for (let i = 0; i