THREE.js-PathTracing-Renderer
THREE.js-PathTracing-Renderer copied to clipboard
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer...
Hi it's me again! Is it possible to have an array to store many iterations of tTriangleTexture and tAABBTexture? I need to be able to add objects on the fly...
Is it possible to remove the blue noise? I tried modifying a few things to try and remove the blue noise, but it either does nothing or the code doesn't...
On high-end graphics cards, a bottleneck is the 60fps cap. As part of the "more abstractions", it would be good to have an option to adjust the number of samples...
Hey, so sorry for the issue, but I dont know how else to contact you. Ive been trying to roughly copy what you have with the volume rendering for rendering...
Hi Erich! I admire your professionalism and would like to better understand your code. I know three js well as a library, but have no idea how a shader program...
Currently it appears that the image renders at a lower-than-native resolution. The image upscaling could be improved by switching to FidelityFX Super Resolution. [FSR has already been been done on...
 Hello,I'm sorry to disturb you again. I'm really interested in your ray tracing project. Here's my problem: when I change your roughness or metal in HDRI environment.html , It...
Amazing work on this very valuable project! I've been trying it with a Tesla V100, and the results are extremely good. I can imagine powerful new user interfaces being possible...
I've been experimenting up-weighting the earlier samples on the Gltf_Viewer demo. I did this because I noticed everything started from 0/black when the samples were reset. It's also because since...
Hello! Thank you for creating such an amazing renderer! Can you try to port it to WebGPU (three.js's WebGPURenderer), please? I think it can significantly speed up the rendering (maybe...